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Mass Effect 1 Armor Codes
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Author notes
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Achievement numbers
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Adepts
Alternate Cheat Mode
To get more inventory space, set the value of the 'm_nMaxInventoryItems' entry to '9999'.
To increase your grenade capacity, change the value of the 'm_nMaxGrenades' entry to any number up to '999'.
To increase your Medigel capacity, change the value of the 'm_fMaxMedigel' entry to any number up to '999'.
Ammunition mods
X_WAmmo_AntiPersonnel
X_WAmmo_AP
X_WAmmo_Chemical
X_WAmmo_Cryo
X_WAmmo_Hammerhead
X_WAmmo_Harpoon
X_WAmmo_HE
X_WAmmo_HyperRail
X_WAmmo_Incendiary
X_WAmmo_Inferno
X_WAmmo_Phasic
X_WAmmo_Polonium
X_WAmmo_Proton
X_WAmmo_Radioactive
X_WAmmo_Shredder
X_WAmmo_Sledgehammer
X_WAmmo_SnowBlind
X_WAmmo_Striker
X_WAmmo_Tungsten
Armor manufacturer codes
Manf_Aldrin_Armor_Agent
Manf_Aldrin_Armor_Hydra
Manf_Aldrin_Armor_Onyx
Manf_Ariake_Armor_Mercenary
Manf_Armax_Armor_Predator
Manf_Armor_UCantSeeMe
Manf_Batarian_Armor
Manf_Batarian_Armor_Partisan
Manf_Batarian_Armor_Skirmish
Manf_Cerberus_Armor
Manf_Cerberus_Armor_Freedom
Manf_Cerberus_Armor_Hoplite
Manf_Devlon_Armor_Explorer
Manf_Devlon_Armor_Liberator
Manf_Devlon_Armor_Survivor
Manf_Devlon_Armor_Thermal
Manf_Elanus_Armor_Duelist
Manf_Elanus_Armor_Guardian
Manf_Elanus_Armor_Warlord
Manf_Elkoss_Armor_Assassin
Manf_Elkoss_Armor_Gladiator
Manf_Geth_Armor_BattleMaster
Manf_Geth_Armor_Berserker
Manf_Geth_Armor_Rage
Manf_HK_Armor_Homet
Manf_HK_Armor_Mantis
Manf_HK_Armor_Predator
Manf_HK_Armor_Scorpion
Manf_HK_Armor_Ursa
Manf_HKShadow_Armor
Manf_HKShadow_Armor_Janissary
Manf_HKShadow_Armor_Spectre
Manf_Jorman_Armor
Manf_Jorman_Armor_Crisis
Manf_Jorman_Armor_Hazard
Manf_Kassa_Armor_Colossus
Manf_Rosen_Armor_Titan
Manf_Serrice_Armor_Phantom
Manf_Sitta_Armor_Phoenix
Manf_Spectre01_Armor
Manf_Spectre02_Armor
Manf_Spectre03_Armor
Armor types
light_armor
medium_armor
heavy_armor
qasuperarmor
Note: The qasuperarmor code can be used as in the following example, giveitem self 10 qasuperarmor manf_jorman_armor_hazard. This spawns a level X suit of Jormangund Technologies light armor, with the following stats: 99 physical protection, 20,000 shields, and 99 Tech/Biotic protection. There appears to be no way to specify medium or heavy armor types. The stats and appearance will vary greatly depending on which manufacturer string is used.
Armor upgrade mods
X_Armor_AblCoating
X_Armor_CombatExo
X_Armor_CushGel
X_Armor_EnerWeave
X_Armor_EnvSeals
X_Armor_Exoskel
X_Armor_FieldRegen
X_Armor_FirstAid
X_Armor_HardWeave
X_Armor_HazardSeals
X_Armor_KineticBuff
X_Armor_KineticExo
X_Armor_MedicalExo
X_Armor_MedicalIntf
X_Armor_MotoJoints
X_Armor_Plating
X_Armor_PressSeals
X_Armor_RegenPlating
X_Armor_ShieldBatt
X_Armor_ShieldMod
X_Armor_ShieldVI
X_Armor_ShockAbs
X_Armor_StimPack
Bioamp manufacturer codes
Manf_Aldrin_BioAmp
Manf_Armali_BioAmp
Manf_Armax_BioAmp
Manf_Kassa_BioAmp
Manf_Serrice_BioAmp
Manf_Sitta_BioAmp
Manf_Spectre01_BioAmp
Manf_Spectre02_BioAmp
Manf_Spectre03_BioAmp
Character building
Completion bonuses
Bonus | How to unlock |
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Console Cheats
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Note 1. For example, enter giveitem self 8 assault_rifle manf_ariake_weap to spawn a Ariake Technologies Tsumani VIII assault rifle. Note that the numerical value after giveitem self portion of the code represents the level of the item or weapons spawned.
Note 2. You normally can only have a maximum of five grenades or doses of Medigel in your inventory. However these maximums can be increased by changing entries in the 'DefaultGame.ini' file.
Note 3. The Mako tends to take some damage upon landing from increased height. You will have to re-enable this code whenever you return to or from the Normandy, or anytime you land on a new planet.
Easy experience points
When you are using the Mako, try to kill as few enemies as possible with it. You can even use the Mako sitting in the garage on Noveria that you can decrypt and use (only the guns), because it is worth the same as far as experience points earned. Most of the time you will gain more experience points if you defeat enemies with your own weapons. In the case of a Thresher Maw, Heavy Turret, or a Geth Colossus, just use the Mako's cannon and mini-gun to get them to a sliver of health, then finish them off with your weapons. You will gain the same amount of experience points as you would have if you had fought them entirely with your own weapons. The sniper rifle can also earn you more experience points if your character is trained with it. Be careful on planets with hazardous environments when using either of these methods.
Easy Mako repairs
Engineers
Ensure experience points and gamerpoints
Finding all the elements
Grenade ammo type mods
X_GAmmo_AntiThorian
X_GAmmo_Cryo
X_GAmmo_Fusion
X_GAmmo_HE
X_GAmmo_Incendiary
X_GAmmo_Proton
Hades Gamma Cluster hidden missions
Infiltrators
Omnitool manufacturer codes
Manf_Aldrin_OmniTool
Manf_Ariake_OmniTool
Manf_Armali_OmniTool
Manf_Elkoss_OmniTool
Manf_Serrice_OmniTool
Manf_Sitta_OmniTool
Manf_Spectre01_OmniTool
Manf_Spectre02_OmniTool
Manf_Spectre03_OmniTool
Recommended career
Sentinels
Shopping
Soldiers
Star Wars: Knights Of The Old Republic 2 reference
Star Wars: Knights Of The Old Republic references
The Thorian race refers to the Ithorians from Star Wars: Knights Of The Old Republic.
Talent numbers
Talent | Code |
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Vanguards
Weapon manufacturer codes
Manf_Ariake_Weap
Manf_Armax_Weap
Manf_Batarian_Weap
Manf_Cerberus_Weap
Manf_Devlon_Weap
Manf_Elanus_Weap
Manf_Elkoss_Weap
Manf_Geth_Weap
Manf_Haliat_Weap
Manf_HK_Weap
Manf_HK_WeapAppr2
Manf_HKShadow_Weap
Manf_Jorman_Weap
Manf_Kassa_Weap
Manf_Rosen_Weap
Manf_Spectre01_Weap
Manf_Spectre02_Weap
Manf_Spectre03_Weap
Weapon mod manufacturer codes
X_WGear_CombatScanner
X_WGear_CombatSensor
X_WGear_CombatVI
X_WGear_FrictionlessMat
X_WGear_HeatSink
X_WGear_HighCaliber
X_WGear_HyperRail
X_WGear_ImpSighting
X_WGear_KineticCoil
X_WGear_KineticStab
X_WGear_RailExt
X_WGear_RecoilDamp
X_WGear_ScramRail
X_WGear_TargettingVI
Weapon types
assault_rifle
sniper_rifle
shotgun
pistol
qa_supergun
Note: An example of the qa_supergun code is giveitem self 10 qa_supergun manf_geth_weap this results in a Geth-style pulse rifle with the following stats: 35,000 damage, 35.9 shots before overheating, and 81 accuracy. The manufacturer portion of the code affects the description and stats of the rifle spawned. The appearance does not t seem to vary; all are rendered as a Geth Pulse Rifle. However, damage and other stats can vary significantly. For example, the damage can vary between 30,000 and 40,000, depending on which manufacturer string is used.
The Geth Pulse Rifle, which actually appears to be some type of pulse energy weapon vs. a projectile weapon, is spawned differently than other weapons. Enabling the giveitem self 10 assault_rifle manf_geth weap code works, but does not summon an actual Geth Pulse Rifle, but rather a 'generic' assault rifle with the description of a Geth Rifle. The 'correct' code is giveitem self 10 gethgun_pulse_player manf_geth_weap which summons the actual 'player-legal' Geth Pulse Rifle that your character occasionally picks up late in the game. Note that these rifles do not appear to have mod/upgrade slots. However, if the following code is used, the game will spawn a working pulse rifle with two upgrade slots, with caveats: giveitem self 10 gethgun_pulse manf_geth_weap. The problem with the aforementioned code is that the weapon description will identify it as pistol, even though it is rendered as an assault rifle when you equip it. Furthermore the targeting reticule does not appear to function properly with this particular version of the weapon. Accordingly, it is probably best just to use the gethgun_pulse_player summoning format.
Get exclusive Mass Effect trainers and cheats at Cheat Happens
KNOW SOMETHING WE DON'T?
You can submit new cheats for this game and help our users gain an edge.Posted by3 years ago
Archived
There are a whole tier of unique looking armors that you can't get normally ingame. You can see them here (includes console codes).
As you can see they are really cool and looks much better than any vanilla armors in the game, which is why I always use them any time I play ME1. They are also really good.
HOW TO ACQUIRE THEM
- Step one is to enable the dev console. You need to do this to give yourself the item, since it doesn't exist in the game world. Follow this guide to enable the dev console.
- Go to this website to see the console codes for each armor and find the code for the armor you want
- Open up the dev console in the game (after you've loaded a save) and then write in the code, it will then appear in your inventory or on Shepard.
NOTE: The codes from that website will only give you light armors at level 10. Below I will go through how to add any armor type and any level.
You can choose both armor level and type (Light, medium, heavy) by changing the code slightly. For example:
Conan exiles best base locations 2019. giveitem self 10 humanL manf_HKShadow_Armor_Janissary
Will give you a light armor at level 10. The number in the code signify item level and the 'L' at the end of the word 'human' signify armor type (L = light, M = Medium, H = Heavy)
So if we wanted a heavy armor at level 5 we would put in the code:
giveitem self 5 humanH manf_HKShadow_Armor_Janissary
So if you want the first white armor from the list (in the website) you want to change the number value and letter at the end of 'human' to fit your character. Of course if you want to roll around in a level 10 armor right from the start of the game you can do that, bu only certain classes can have Heavy or Medium armor.
And that's it! If you got any questions just post them!
EDIT: See comments for more codes!
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