Menu
Halo wars 2 flood mod download. Achievement won on 11 Feb 18TA Score for this game:Posted on 11 February 18 at 20:16This solution has 1 positive vote and 0 negative votes. Please log in to vote.You need to build all the mini-bases on the map and keep them alive by the end of one wave.
Update: Apart from the basic changes, Paradox Interactive confirmed that Cities: Skylines will be getting all of the add-ons available on PC. While it may take time, it’s going to happen.
Cities: Skylines is an amazing experience even on Xbox One but there were certain features missing—aside from the performance issues—that were quite troublesome. For example, one of the main complaints many users expressed was the fact that there was no way to speed up time. The ability has been a staple for city-building games since the dawn of time but was curiously absent in Cities: Skylines.
Well, we have good news for you! Today’s patch on Xbox One adds the ability to speed up time. At long last you don’t have to wait around for those pesky commercial building to go up. Aside from this important feature, the patch includes dozens of tweaks which enhance the title. The changelog is as follows:
Major Improvements
- Totally reworked the save and loading system, it will no longer overwrite your previous save if the save process is interrupted in any way.
- The save indicator will no longer disappear before the save has completed.
- Unfortunately previously corrupted saves cannot be rescued. They should be correctly detected and a warning message will appear.
- Made numerous optimisations allowing the ability to increase the simulation speed. If the simulation is struggling to keep up it will try to run as fast as it can.
- Fixed various memory leaks, and generally reduced the memory overhead of the game.
- Users should now be able to obtain all the achievements in game. If you load a save that still has the conditions met for unlocking the achievement you should be correctly awarded it.
- Fixed the bulldozer getting stuck open.
- Fixed a crash associated with the Guides.
Miscellaneous
- Fixed an issue causing the “Swap sticks” option to not be saved correctly.
- Game Area Info Panel’s close button is now localised correctly.
- District names will be updated when the locale changes.
- Budget panel will play the correct sound on opening.
- Removed a buzzing sound when the credits were allowed to play out.
- Partner Co-ordinator should now correctly appear as a role and not a person.
- Fixed a bug causing some tutorials not to appear.
- The “Left-Handed” control scheme should now work as indicated.
Interface
- Unique buildings should now get the “Already Built” icon if they have been built.
- Fixed an issue causing tutorial messages to appear when they should be behind the camera.
- You can now delete saved games from the Load Game panel.
- The tool-tip for the De-Zoning option should no-longer improperly refer to mouse controls.
- Fixed an issue that caused the Main Toolbar buttons to not be highlighted correctly when returning from a full screen window.
- The follow button on Citizen Vehicles will no longer disappear.
- “Line Options” now has a tool-tip.
- You can no longer put the game in an unresponsive state by closing a panel while it’s already closing.
- All UI buttons should correctly indicate whether they are being pressed or not.
- Fixed various typos in localisations.
- The follow button will now disappear when a selected object moves out of your owned areas.
- Added a warning when trying to load a game while already in one.
- Arrows should no longer appear on menu items that cannot be toggled by pressing left or right.
- Added a “Reset Configuration” button to the Controls panel.
- The options panel should now wrap correctly.
- The “Invert Y Axis” option will now reset correctly.
- The “Press A” screen will now be correctly localised based on system language.
- Tutorial messages should no longer appear over the UI.
- Fixed various alignment and sizing issues.
- Fixed text overruns in some locales.
We’ve been testing the latest update for a few hours now and it’s fantastic. Even the controls feel better. If you were holding off on buying Cities: Skylines because of these problems, you can get it now because the overwhelming majority of them have been fixed.
- LevelSkip»
Cities: Skylines is easily one of the best city-building games to come out in a long time. Created by indie game developer, Collasal Order, C:S allows players to build their own city, manage everything from the bus lines to the laws, and do it all with beautiful, realistic graphics.
As awesome as the game is, however, there are a few things that make the game a bit tricky to play. Some of the finer details of city managing can be difficult once your city grows to a bigger population, and you'll quickly notice things like dead bodies piling up and big lines of traffic.
Cities Skylines Better Bulldozer Lyrics
Thankfully, Cities Skylines comes with a built-in system for adding in game mods and plenty of amazing creators have created mods which fix some of the problems in the game, make things easier, or just make C:S more fun, overall.
If you haven't played around with mods yet, or don't know which mods are essential for Cities: Skylines, this is the article for you!
How To Install Mods For Cities: Skylines
Installing mods on C:S is extremely simple. You can browse for mods via the Steam Community workshop either on your browser or through your Steam client. Once you find a mod that you'd like to add to your game, simply click on the plus button to subscribe, and the mod will be automatically downloaded via Steam to your game.
When you launch your game, go into 'Content Manager' and open the 'Mods' tab. From there you can turn on the mod you just downloaded (or turn off mods you don't want in your game).
Alternatively, if you download mods from a source other than Steam, navigate to %LOCALAPPDATA%Colossal OrderCities_Skylines. From there, there should be an Addons folder (if not, create one). Inside there should be a Mods folder (again, create one if there's not one made already); simply drag and drop your mods (they should be packaged in folders) into this folder, then close the windows and start your game.
How to Subscribe to These Mods:
If you want to see a list of all the mods listed below in the Steam workshop, subscribe to them individually, or even just subscribe to all of them in one click, check out my collection page on Steam. All the mods in this article are listed there for you to easily subscribe to!
One of the things that becomes really frustrating is buildings becoming abandoned and burning down. The game requires you to bulldoze these buildings, and if you don't the people around them will start complaining, the land value will go down, the other buildings near it will start to become abandoned, and so on. Who has time for all that when you're also trying to zone a new district, and make sure that there's enough electricity in all your areas?
Thankfully, there's the Automatic Bulldoze mod, which does just what it says: automatically bulldozes all abandoned and burned buildings. Thank God; now you can finally focus on the things that really matter, like legalizing drug use in your hipster district of town.
Created by the same user who made Automatic Bulldoze, Automatic Emptying is a mod that does just what its title suggests: automatically empties cemeteries and garbage facilities when they get full.
In my opinion, the fact that you have to manually empty out cemeteries and landfills when they reach capacity is a bit too much micromanaging, especially when there's so many other fun/more important things to occupy your time while playing the game.
Lucky for us, this mod takes the stress out of managing your landfills and does it for you- just make sure you have adequate facilities for your trash to go into.
It's awesome to build your city and see it all from a birds-eye view, but there's something infinitely better about zooming in and seeing a street view.
The First-Person Camera mod lets you do just that; you can either choose a car, or even a person, to zoom into and view things from a close-up perspective.
My husband and I love to build our cities then zoom into a random cim and watch life through their eyes; follow them in their car to work, watch them walk down the streets we've built and go into the shops we've plopped down (there's no view inside of buildings, of course), watch as they enter the parks we've added, etc.
It really adds to the experience, and honestly is something I'm surprised wasn't included in the vanilla gameplay.
Once you really get into Cities and the Steam Workshop, chances are you'll have hundreds- if not thousands- of assets added to your game. It can be a real hassle trying to track them all down when you're ready to place them in the game, and that's when the Find It! mod comes in handy.
This helpful mod adds a custom menu/search bar in your game and allows you to search for assets (ones that came with the game/DLC as well as custom ones), roads, props, and anything else you can set down in the game.
It also has some custom options that allow you unlock everything (without going back to the main menu of the game). Really helpful for when you're just starting out on a map and want to lay down a road that's locked until later; you can unlock everything through Find It!, put down those roads, and then lock it all again so you don't feel like you're full-on cheating in the game.
This mod is so useful and is one of my absolute favourites!
I've really got to give it to SamsamTS- he makes super useful mods! Move It! is no exception; this mod gives you some powerful tools to move anything in the game, wherever you want!
The vanilla game is very rigid when it comes to moving things that have been placed, or setting things down wherever you want. This mod removes that restriction and allows you to place buildings on places without roads, or move entire sections of your city and move them elsewhere. You can copy and paste things, delete en masse, basically, edit your city quickly and easily like never before!
I love using this mod when I'm laying down roads for a city, because I can copy and paste sections of my grid that I've built and it takes literally seconds to do, rather than wasting hours setting down each individual road.
This is another absolute game-changer for city planning!
Beautifying your town has never been easier with this mod! The Extra Landscaping Tools mod does what it says in its title and gives you more landscaping tools in the game.
There's a tree brush (so you no longer have to plop down trees one-by-one..how tedious is that, anyway?!), easier to use terrain tools, a configurable water tool (to easily create lakes and ponds) and a resources brush, which you can use to place resources like iron, ore, etc. on the land with just a few clicks. There's even a prop brush, so you can set down several props in one click, rather than individually placing them.
This mod makes map editing so easy, and is definitely one I'd recommend for anyone looking to change the look of their town beyond what the game allows you to do during regular game play.
Do you ever see people share C:S screenshots of huge, sprawling cities and just wonder how it's possible in the measly 9 areas the game allows us to build on by default? Chances are those players are using mods to allow them to purchase more areas in the game, and this one is a pretty popular.
This mod allows you to unlock 25 areas on the map, instead of the default 9, giving you more space to build and beautify on.
There's another mod that allows you to unlock 81 tiles, but I'd use it at your own discretion- just keep in mind that more space unlocked means more frame-rate drops on your computer. If your computer can handle it, go for it, but 25 areas is a pretty decent amount of space!
Experienced Cities mayors have faced this scenario before: you're reaching 50k population and suddenly you're hit with what the fandom calls a 'death wave'; tens of thousands of cims start dying, your population starts rapidly dropping and next thing you know, you're back down to 30k pop, and finding buildings getting abandoned and demolished, with no quick option to recover.
This happens because the AI for Cities: Skylines is a bit wonky and makes it so that when you zone new residential, many of the cims who move in are the same age and then die at the same time. If you zone large patches of residential at one time (and let's be honest, who doesn't do this?), then you'll end up with lots of citizens of the same age moving in, who all grow older at the same time, and then die at the same time, dropping your population in these death waves.
This mod re-balances things so that cims of all ages groups move in when residential is zoned. It also does things like change the mode of travel for your cims depending on wealth and age, allows citizens to have different education levels when moving in (instead of the majority starting off uneducated), and just gives a better overall balance to the life/death cycles of your citizens in the game.
This mod is a definite must-have for any long-term players of the game!
Do you use mods or custom assets in your C:S games?
Cities:Skylines and Steam does an odd thing when you're playing with Mods- it removes the ability to gain Steam achievements, which I find super unfair. I suppose the game devs look at it in the sense that you should only get an achievement by mastering the vanilla game and not using mods or 'cheats', but is it really cheating to be able to use a tree brush (something that should be in the vanilla game), for example?
This mod removes that restriction and allows you to earn Steam achievements while playing with mods! I love this mod because I really enjoy getting Steam achievements and before I came across the mod, I had 50+ hours played without a single achievement to my name. Not anymore!
Because, let's face it- even with mods enabled, this game can be very difficult and we should all be rewarded for our mayoral abilities, even if we are having our landfills automatically emptied.
This might not be seen as a super important mod, but I've still included it, especially if you're using Extra Landscaping Tools.
This mod does exactly as its title says and gives you the ability to plop close to 2 million trees (so, not quite 'unlimited' but close enough!) in your city, rather than the default cap of 262,144 trees.
This mod does exactly as its title says and gives you the ability to plop close to 2 million trees (so, not quite 'unlimited' but close enough!) in your city, rather than the default cap of 262,144 trees.
Who doesn't love a lush, green city? I know I do!
I'll try not to get on my high horse when I say that I've never needed a traffic mod when playing Cities; I've usually build lots of freeways, good public transport routes, and keep my traffic at about 85% flow or higher, even in my 300k+ pop cities.
But a lot of players find issues with the AI traffic, and there's been several different mods which address the traffic issues in the game. This is the community favourite at the moment- as this mod allows you to have total control over traffic in your city. You can change vehicle restrictions for specific roads (not just by district), create speed limits, and even determine which way cars turn in lanes. The mod also comes with its own Advanced Vehicle AI which changes the way cims choose their lanes when driving.
This mod is a definite must-have for any mayor with traffic problems, or even just someone starting out, because all cities in C:S eventually have traffic problems (unless you're one of those really skilled people who just figure their traffic out right from the start).
Can't/don't want to use the Steam Workshop for your C:S mods?
Check out SKYMODS. It's a safe site that you can download mods directly from. Just install them using the manual method I outlined above!
Which mod are you most excited to try? Let me know in the comments section below!
Coming soon..the best assets for Cities:Skylines!
© 2015 Brittany Brown
No comments yet.
Redistricting.
Get the latest news and videos for this game daily, no spam, no fuss.
Cities: Skylines has achieved remarkable success in such a short time since its launch. It's not undeserved, as our review points out, but there are still a few issues with the game that have yet to be resolved with updates. Though these issues don't ruin the experience, their resolution would result in a game that makes your city planning more fun and a little less tedious.
Thankfully, the game is easily moddable. New features, new buildings, and tweaked systems are available to be installed directly from the Steam Workshop page. We've pulled together ten of the best mods that feel like essential additions for any mayor's budding metropolis.
First-person Camera
Not since Streets of Sim City have we been able to get this close and personal with our virtual citizens. This First-person Camera mod allows you to toggle a new camera mode, by pressing the Tab key, which allows you to stroll your own impeccably designed streets. Play with citizens in the park, check out your wind turbines up close, or just creepily follow one citizen as he journeys to work and back each day. You need to get to know people if you want to be the best mayor possible.
Timboh's Marvellous Interchange Emporium
Traffic management is crucial in Cities: Skylines, and it's hampered by the less-than-perfect traffic AI. Long story short: you want to avoid having intersections that require cars to stop at all. This is why you should browse Timboh's Marvellous Interchange Emporium--a package of massive, complex interchanges and roundabouts that don't require cars in any lane to ever stop. Plus, interchanges are just amazing.
Tree Brush
Who's bright idea was it to only allow players to place individual trees, one at a time? It's madness. That's why you need to download the Tree Brush, a tool that lets you paint trees in a large radius--similar to the way in which you paint districts. With just a click and a few swipes of the mouse, you can have beautiful, lush forests covering the whole map.
Automatic Bulldoze
Personally I've never had to bulldoze an abandoned building because my city is so perfect that no-one would ever want to leave, but we can't all be as civically-gifted. Use this Automatic Bulldoze mod to make your abandoned buildings automatically disappear, which is a treat for especially large cities beset by crime, fire, or buildings full of corpses due to the lack of a cemetery. You know what they say: out of sight, out of mind.
Day Night Cycle
New York is known as the city that never sleeps, and since Cities: Skylines doesn't ship with a day/night cycle, technically my city can never sleep so it follows that it is on par with New York. Only, with fewer murders. To keep things that way, you should allow your citizens to get some shut-eye by installing the Day Night Cycle mod. Not only does it provide some variety to the lighting effects, but you'll also get a better sense of the passage of time.
All seemed to work well.3rdly and this is my problem - I then disconnected from the VPN and attempted connecting just by using the installed VPN client. I then attempted connecting by going to the ASAs external web address in my browser AsaAddress.domain.co.uk this automatically downloaded the version of AnyConnect I had uploaded to the ASA and prompted me to accept the certificate I had issued for this client. So far so good. (not by browser) No luck.
I accepted the prompt and was connected.
Auto Save
I find it incomprehensible that the game shipped without an auto save function, especially since it costs cash to undo recent mistakes--like the wind turbine I accidentally put near the park swing set. Unlike me, you can avoid civil lawsuits from grieving mothers by installing this Auto Save mod, which allows you to set how regularly the game periodically saves your city.
Lenin Square
Personally, I think there isn't enough concrete in Cities: Skylines. So why not turn your city into a grey Bolshevik paradise with the Soviet Buildings pack and its crown jewel, Lenin Square. After all, what better way to simulate the redistribution of wealth, and the brilliance of central planning, by giving you absolute power--down to the ability to rename individual citizens.
Reddit For Chirpy
If you're sick of bulldozing the houses of citizens who send snarky messages to you through the in-game Chirpy app, then you need this Reddit For Chirpy mod. This changes the messages that appear from a fake social media feed, to real-life topics or replies from your preferred actual subreddit. Set it to the Cities: Skylines subreddit for a deliciously meta experience.
True Colour Correction
I lied when I said there wasn't enough concrete in Cities: Skylines. What I actually meant was, there isn't enough colour. Though the game already features a couple of colour grading options accessible through the settings menu, they don't offer visuals as gorgeous as the True Colour Correction mod. The effects here are on the subtle side, but they help to enhance the game's slightly dull palette without being too distracting. Sorry Lenin, we're trying free markets for a while.
Traffic Report Tool
Remember how I said traffic management is crucial? Well, one oversight Cities: Skylines made was a failure to provide in-depth visualisation for how traffic is actually flowing. The game shows heat maps, but it's not enough information to troubleshoot congested areas. Download the Traffic Report Tool to see arrows that show exactly how traffic is flowing, and how heavy it is on each road.
- Filed under:
- Cities: Skylines
Got a news tip or want to contact us directly? Email [email protected]
Cities: Skylines turned three a couple of weeks ago, meaning that it’s time to dust off our best Cities: Skylines mods list and see what wonderful community creations we can fill it with. On the day of its launch, Skylines already had pages and pages of buildings and complicated junctions waiting to be downloaded; now there are 1,000 of them, containing a ridiculous 145,948 mods.
That’s quite a lot of stuff to get through. And you should absolutely give Steam Workshop a browse — you never know what you might find. If you don’t want to faff, however, I’ve gathered a bunch of the best, including some personal favourites that I can’t live without. Most of these mods will work with the base game, but there are a few you’ll need one of the expansions for, and remember to check for conflicts.
Ghost in the Shell Buildings
The first question I ask myself when building a new city is how futuristic and gaudy do I want it to be? The answer is always: as gaudy and futuristic as possible. You’ll undoubtedly notice a theme in this list. This makes the Ghost in the Shell Buildings pack essential, though it’s more understated than a lot of my sci-fi mods, making it a solid addition to a contemporary city as well.
Blade Runner Police Tower and Tyrell Corporation Pyramid
While we’re talking cyberpunk, let’s not forget about Blade Runner. You can’t get more ostentatious than these two buildings. The Tyrell pyramid is particularly impressive, and it’s perfect if you want something in your city that screams malevolence. The police tower looks a little bit off during the day, I think it’s all the black, but at night it’s incredible.
FOGBAE-TOWR4
Let’s stay in the future with the imposing, monolithic power station FOGBAE-TOWR4. Is there a hint of Brutalism about it? Who cares, it looks bad ass. It’s also practical, providing electricity for all the terrified ants scurrying below. Get this building to let all your citizens know that the state will crush them.
Gula’s Architectural Designs
Okay, Okay, you don’t all want futuristic cities. Gula’s Architectural Designs is a 24-item collection from the titular modder, and it’s a corker. It contains everything from a giant hamster statue to a KFC, Taco Bell combo. There’s plenty inbetween, too, including schools and skyscrapers. It’s a diverse, high-quality pack.
Quad Collection
The Quad Collection contains a whopping 166 items, and while I’m a fan because of the vast number of flashy sci-fi or sci-fi-adjacent buildings like Xenophilia, it’s also full of contemporary skyscrapers and offices that would fit perfectly in any modern city. If you don’t want to sift through hundreds of buildings, this is a great time saver.
Sunken Train Station
I love it when cities try to hide large buildings and infrastructure, making them seem more open, so I guess I like sunken train stations too (whether in brick and concrete). If you’re looking for subtlety over flair, then this is the transport link for you.
Amsterdam Centraal Station
But if you want a train station that’s also an in-your-face piece of architectural art, then you’ll be wanting something like Amsterdam Centraal Station. It’s a gorgeous six-track station based on the real Amsterdam Centraal, and it’s fat with details. Just take a peek inside!
Timboh’s Marvelous Interchange Emporium
This collection of junctions is a mainstay for me, and has been since just after Cities: Skylines launched, though it’s grown a lot since then. I love making road networks, as I suspect anyone who came to Skylines after Colossal Order’s Cities in Motion would, but it’s tricky and takes up a lot of time. Timboh’s Marvelous Interchange Emporium alleviate some of the pressure, and show you want talented people can do with some tarmac.
Sharp Junction Angles
Sharp Junction Angles does what it says on the tin, allowing you to make sharper angles when constructing roads, freeing you up to make a more elaborate, fine-tuned transport network. It also comes with Road Anarchy, a crazy mod that lets you make physics-defying streets that wouldn’t look out of place in Trackmania.
Advanced Road Anarchy
Speaking of Road Anarchy, here’s its bigger sibling Advanced Road Anarchy. It’s largely the same mod, allowing you to throw caution to the wind and construct the most dangerous, ill-conceived motorways anyone has ever concocted. But it also has buttons, an options panel and info text.
CTCN Transport – Blimp
When the Mass Transit expansion came out, we finally got chubby blimps that could fly around the city, picking up and depositing excited citizens and tourists. Blimps are pretty retro, though, and by now I’m sure you know what I like. Yeah, let’s turn those blimps into helicarriers. The CTCN Transport is a functional blimp, but sexier. Fill the skies with them!
Better Planes Pack
Planes deserve some love, too. The Better Planes Pack introduces two plane types and eight liveries to make them stand out. Right now they’re mostly US planes and paint jobs, but more international ones are coming. And while they’re functional planes, there are also prop versions, allowing you to dump them anywhere.
Mini
I just really like Minis.
Newport City (Niihama) Map
This Ghost in the Shell map comes with the Ghost in the Shell Buildings pack, but I’m adding it here too because you can never have too much Ghost in the Shell. Even when it’s a not-great live action movie that, I’m sorry, I really enjoyed.
Belmont County Transport
When the Mass Transit expansion arrived, it came with some transport-specific scenarios, but what if you don’t have Mass Transit? Juegos de star wars rebels. Belmont County Transport is a scenario map that tasks you with linking a bunch of little towns together, transporting 1 million citizens in 750 weeks, without using the metro. Try not to use other transport mods if you want the full challenge.
New Orleans Disasters
If you’ve got the Natural Disasters DLC and are looking for a scenario to test your sanity and ability to remain calm and collected during a crisis, you might want to take a gander at New Orleans Disasters. The map uses realistic elevation and sea levels, so it’s extremely prone to flooding.
New York City
It’s not a proper city builder without a nice big map of New York to play with. This is just a really cool space to build a city on, whether it’s your own version of New York or something entirely new.
Skyrim
You’ve wandered around the map for 100 hours, now build a modern city on it. Skyrim is an unusual, tricky space to build on, but it’s also one of the most stunning Cities: Skylines maps that I’ve seen. There’s such a huge attention to detail that I feel terribly guilty plonking down big, ugly industrial buildings. This is definitely a map you’ll want to build a green city on.
Los Santos
One of the first big map mods, GTA V’s Los Santos remains one of my favourites. Like the Skyrim map, the limitations force you to really plan ahead and make a city that conforms to the dramatic environment.
First Person Camera: Updated
What do your citizens see when they walk through your city? This first-person camera mod lets you see through their eyes. It’s pure novelty, but ever since Dungeon Keeper let me possess my minions, I’ve always had a soft spot for management games that let you get down to street level.
81 Tiles
This mod unlocks the whole map, expanding the building zone from 25 tiles to 81. That’s a big city. You can unlock them one-by-one, just like you normally would, or all at once, letting you expand in all directions straight away. This will obviously have a performance impact, especially once your city starts growing.
Automatic Bulldoze
Burned down and abandoned buildings linger, ruining property values and making your city look hideous. Demolishing them one by one, especially in a huge metropolis, is a right pain in the arse. This makes Automatic Bulldoze, which knocks them all down at the touch of a button, absolutely essential.
Reddit For Chirpy: Updated
Chirpy, Cities: Skylines’ Nazi-free version of Twitter, can now keep you informed of all the newest posts on any subreddit you fancy. See, Chirpy can be useful.
Chirpy Exterminator
No, Chirpy is a demon who must be excised from the game, and that’s exactly what Chirpy Exterminator does. With it, he’s gone forever, never to ruin your mood with the inane thoughts of your idiotic citizens.
More Beautification
More Beautification introduces props to the main toolbar button under the Decoration tab. You can place as many as 65531 props in the game, though it doesn’t add new props, it just gives you access to the existing ones. Grab Prop Snapping and Prop Anarchy as well, to extend the capabilities of the mod.
We’ve reached the end of list, but by no means the ends of City: Skylines mods. This will be more than enough to get you started, but there’s a whole universe of weird statues, spaghetti junctions and towering skyscrapers out there. And as always, if you’ve got some favourites that haven’t made it onto the list, let the world know in the comments.
Hello, Players and Mayors! The team here at Paradox Interactive is delighted to announce that your demands have now become official city policy: we’re bringing our award-winning city-builder to your favourite console in Cities: Skylines – PlayStation 4 Edition!
At Paradox, strategy and creativity are the core of what we do, and judging from the amount of requests we’ve had to release Cities: Skylines on the PS4, they’re passions shared by this community as well.
We’ve been hard at work making sure the roads are smooth and the turbines are tuned, so that everything is ready when you build your first city block — but rest assured, the game is looking and playing great on a controller. When you pull back and watch the sun rise over the bustling city you’ve built from the ground up, it’s going to look truly inspiring on the big screen.
There’s more to Cities: Skylines, of course, than just zoning districts and placing your roads into a neat grid (or using them to spell out your name).
Want to build the all-green-energy and self-sustaining town of the future? Have a diabolical plan to build a dam across the river and funnel wastewater into your tourism district? We’ve even seen an entire town of services and infrastructure built around just one house!
Cities: Skylines is a game all about setting up plans and policies to create a metropolis that’s uniquely your own, and we can’t wait to see what PlayStation players are capable of.
When the game arrives later this year, you’ll get not only a controller-friendly version of Cities: Skylines, but also the tourism and nightlife features from the After Dark expansion. Your thriving community will need some places to unwind once the sun goes down, after all. Please, though, make sure you put in enough taxis and trains to let them get home safely!
We’ll have more info soon on the launch, and then you’ll be able to find the game in the store of your choice, or download it directly from PlayStation Store. Until then, brush up on your civic engineering and prepare your campaign speeches — the mayor’s office awaits!